![]() When you want to publish the mod, these files will be automatically converted in game-understandable format, renaimed and zipped, then upload to Steam Workshop. ![]() All you need to do before publishing is to fill out folder files. Spintires is a number of files, placed within the directory, with mod ID name, which is within “_mods” special directory.Įach time you start Spintires Editor, folder of all mods that you have created, will be automatically moved to a directory called “_mods”. This name is your mod uniq Steam Workshop ID, which will indentify it. If you create the mod correctly, you’ll see new subfolder, with name consisting of 8 to 16 alphanumeric lowercase letters. Mod will be invisible for everyone exept you, untill you publish it. It will create a new mod for Steam Workshop. Right-click on “_mods” in the File View window and pick “Create new mod” (as on the picture). Now make sure that Steam is still active, it will affect to Spintires Editor. Then, after you press “OK” and close the System Paths dialog, you’ll see big number of files in File View window. – fast move to any XML node (ALT-SHIFT-D) – open any gamefile more quckly (ALT-SHIFT-O) This plugins have many useful functions, including:
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